Monday, May 23, 2011

Day 503

Computer: Record. Auto-transmit to VFK for backup.


Entry: five hundred three.


I just got word that 4-AB had a few hostiles. My trigger finger is itching for some action, and I'm not waiting. I've moved from the Stiletto to the Hurricane. Standard shield buffer, nonstandard nanofiber for greater speed and maneuverability.


Warp bookmark 4-AB.

"Warp Drive Active."


So far on intelligence, I know that there are two hostiles. It's my guess that there are more, otherwise I doubt the reported Dramiel will stick around.


"Jumping. Recording Paused."


****************


"Recording Resumed. Warping to Stargate"

I find myself wondering how large this gang is going to be, and what the backup will look like though. Ah, there's the stargate now, and there's the drag bubble. Approach the Caldari battlecruiser wreck. Activate MWD, overheat top rack and cycle. Now just for the waiting...a blackbird? Well, this isn't going to go well.


Approach gate...Jump.

"Jumping. Recording Paused."


****************

"Recording Resumed."


Approach Dramiel. Lock. MWD and top rack on. Lock. Disruptor. Neutralizer.


I know it's a trap, but I can't help myself. Even if I lose this hurricane, but I kill the Dramiel, I'm coming out twenty plus million ISK ahead. ISK wars are pretty important. My guns keep hammering at he Dramiel, reverberating throughout my ship. It's difficult to hit him, but I landed occasional glancing blows as he hits the stargate. He's not a very good frigate pilot, but he's getting the job done, because he's only now entering armor.


"Loki, Myrmidon, Dramiel, Falcon: on grid."

Shit.

"Jammed Out."

Approach gate. Request Jump on auto-spam, begin.

"The Stargate denies you permission to Jump because of recent acts of aggression you have committed."
"The Stargate denies you permission to Jump because of recent acts of aggression you have committed."
"The Stargate denies you permission to Jump because of recent acts of aggression you have committed."
"The Stargate denies you permission to Jump because of recent acts of aggression you have committed."

Auto-warp to station on auto-spam, begin.

"External factors are preventing you from entering warp."
"External factors are preventing you from entering warp."
"External factors are preventing you from entering warp."
"Ship is out of control."
"Warping to Station."


GF coming in over local communications network, what the hell, me too. GF guys.


Warp to Stargate. 
"Warping to Stargate."


Funny how everything seems calm and quiet, yet high strung and tense after you lose a ship.


"Jumping. Recording Paused."

****************

Pause Recording until further notice. "Recording Paused."


****************

"Recording Resumed."


Intelligence claims Robopleasure in TNT space. I didn't have another Hurricane in VFK, so I made the trip out to XCF for my one and only armor cane. Undock.

"Undocking."

....

Warp to CU9. "Warping to Stargate." 

Robopleasure has been bouncing between FMB, CU9, and XCF it seems, although he's slow on the take about moving. I'm not sure why, but maybe I'll find out.

Once in CU9, pause recording until further notice.

"Jumping. Recording Paused."


****************

To Intelligence: Robopleasure in CU9 on XCF gate.
Lock approach Robopleasure. Overload top rack and fire.
"Target is no longer locked because it doesn't exist." 

To Intelligence: Robopleasure jumped XCF from CU9.

From Intelligence: shiptype?

To Intelligence: How many times do I need to repeat that he's in a Daredevil?

To Intelligence: Robopleasure CU9, DAREDEVIL, moving to approximately 100km below the XCF gate.


Pause recording until Robopleasure is webbed.
"Recording Paused."


****************

"Recording Resumed."

Overheat top rack and approach. MWD active. Just a few seconds now.
"Target is no longer locked because it doesn't exist. Killmail Recorded."


Gimme a minute to cool my nerves. Approach wreck and loot. Once looting completed, destroy the wreck. "Acknowledged."


So, there's a little bit missing in the log there. Upon his last jump into CU9 via XCF, Robo microwarped to about a hundred below the gate. Being less agile, not mention considerably slower, I kept myself in jump range of the gate so that no matter which direction he approached from, I could lock him before he go to within ten kilometers of it, and then double web and scram him as soon as he did get in range.


He played around for quite a while, maybe ten to fifteen minutes, microwarping in and out, trying to draw me off of the gate. I wasn't willing to oblige. On one attempt, I did release some some drones at him, but they did minimal damage before one was destroyed, thus I recalled them. Note, drones will not work on a Daredevil except as a distraction.


His final run ended with him being double webbed and scrammed. There was no chance for escape.

He claims that that last run was a mistake, and frankly I'm inclined to agree with him. After how long he spent zooming in and out, one piloting error on an inbound trajectory took him in too close, resulting in the loss of his ship. I didn't even attempt to pod him, the hurricane's locking speed is far too slow to catch the pod of any half decent pilot, nevermind a regular interloper like him.


To Robopleasure: GF
From Robopleasure: GF

Computer: terminate recording.

Saturday, May 21, 2011

Day 501


Entry: five hundred one.


The previous day was a rather nice one.


After waking up and getting cleaned up, I boarded my ship and switched to "Logged in" mode, connecting me to the rest of capsuleer civilization. Intelligence came out only seconds after I logged in that a hostile succubus was spotted only a jump away. Without further delay, I undocked my Wolf from VFK-IV's station and warped to I30.


Reports came in that the hostile was no longer in I30 as I warped. Since local reported no hostile neo-link, I warped to the only other system, 209G-D.


I jumped into 209G to find the hostiles succubus already engaged with a Dramiel sixty-eight kilometers above the I30 gate. Redlining my MWD, I practically warped within range of the target. At twenty-four kilometers range, my overheated disruptor played across his warp core, preventing escape, and I settled into an MWD orbit at thirteen kilometers pelting the target with Barrage ammunition.


It didn't take long before the target succumbed. I was especially proud of the final blow being mine. It'd been almost half a year since I landed a final blow, and that was against a friend in a friendly death-match.


Today, however, was not so pleasant.


Upon logging in, I scoured the intelligence channels, and began hunting targets in my Wolf. I traversed VFK, 2R-, YAO-, 2-K, CCP-, TXME, FMB...I caught glimpses of the targets with the directional scanner, but had no luck. 

Intelligence then came over comms about a twenty man frigate gang roaming our space. A defense fleet was formed, and we pursued.


We trapped them in a system, but they were safed up. Unable to find them, I retrieved a cheetah from VFK, only to learn the frigate gang had eluded us and moved into YAO-. Again, the fleet trapped them, but they safed up yet again. I attempted to probe them out, but they logged off to avoid detection.


Frustrating is about how I would describe that.

I left fleet, and switched the Wolf to "Logged out" mode after docking in VFK-. I didn't waste much time, and headed almost straight for my quarters. I did snag a soda on my way to my bunk, my customary 'wake up drink' and 'go back to sleep' drink. I opened the soda, placed it next to my bunk in easy reach, then lay down on the mattress.


A few hours later, after waking up and collecting my wits, I chugged down some of that previously opened soda and returned to the Wolf. Flipping the ship status to "Logged in", I formed a fleet with two corpmates, Ranger Gama and Dark Masiah. We'd decided to go to the front lines and get some action.


So we traveled to Tribute. As we arrived, all action ceased, and action at Deklein increased. Frustrated, I called for a suicide assault of RED space, and we made our journey down to 6YU.


Evidence of R.A.G.E's failscade was pretty clear cut: all their systems were empty. An interesting fact struck us in RED space however: it was empty. Literally, no one was there. It wasn't as though we were at the fringes of RED space either, we were pretty deep into Geminate.


Frustated, we headed back to M-O. This was perhaps the only part of the journey truly interesting, as we found ourselves gatecrashing away from a Pandemic Legion gatecamp in M-O on the low-sec gate. Unable to return home, or even to Tribute through that system, I scouted Hakonnen, and discovered that it had become a major Pandemic Legion staging area. With local completely filled with reds, excepting myself, I returned to the previous system, docked, and clone jumped back to CU9-.


Two minutes later, Fountain was on fire, and it was at least forty jumps away. Luck was not on my side, and I called it a day.


Computer: terminate Recording.

Thursday, May 19, 2011

Day 499

Entry Date: four hundred ninety-nine.


It's been a slow week.


Normally, when a war breaks out, approaches your doorstep, or in general has been raging somewhere nearby, you'd expect to see action. It's strange how the reverse seems to be true. Even though war is on our doorstep, has broken out, and in general is raging somewhere nearby, the region of Deklein is mind numbingly silent.


With Deklein silent, but unable to bring myself to suicide on the forces of Pandemic Legion or the Drone Russians, I search for prey elsewhere. That elsewhere is away from the front lines of battle, but undoubtedly more action packed than Deklein. So I keep a close on the intelligence channels. Cloud Ring, Fade and Pure Blind, Fountain, Cobalt Edge, all are definitely worth looking into.


It is therefore unfortunate that the majority of interlopers in allied space are of the cowardly sort. To be more blunt, they're the type that pilots Stealth Bombers, Stealth Recons, or Covertly Reconfigured Strategic Cruisers. A case can be argued for the intelligence in piloting these vessels, exposing yourself as little as possible while disrupting enemy movements and income. A case can also be made for the cowardice and ineffectiveness of said pilots as well, that they repeatedly come, camp, and go in these covert vessels yet cause so little disruption in daily activities and allied fleets.


In an effort to parlay insane activity at the front lines in Tribute, I chased some leads on possible targets in Cloud Ring, and made my way over there in my as yet untested Shield Cane. You know the fit: 425's, shield extenders with resistance rigging, gyrostabilizers and tracking enhancers, the standard get up. Mine has a trick however. Amarr use lasers, which are thermal and electromagnetic weapons, but in close or with Scorch, the damage will be primarily thermal. Minmatar tend to use phased plasma, by and large, to shoot everything. Gallente use kinetic/thermal for their blasters, or phased plasma for their autocannons, or lasers. Caldari like their kinetic missiles. Given that the only threat of an electromagnetic assault comes from the offhand Amarr designed vessel, the Hurricane lacks the typical EM rig and instead boasts a kinetic hardener, vital against the ever popular nano-Drakes in play.


I prowled Cloud Ring for a time. Naturally, by the time I had arrived, the interlopers had departed to somewhere unknown. I waited for far too long before moving on to Fountain, a region bathed in fire lately from my observations in the intelligence channels. I plodded my way down via stargates, itching for action.


B-D, J5A, EI-, PNQY...everywhere was desolate except in the intelligence channels. I made my way to the systems linked in intelligence and plodded my way there via stargates again. I arrived in 6VDT without a hitch. What the hell went wrong? The whole point of taking stargates was to traverse the same routes as intruders, and yet I'd managed to evade them completely.


Seeing a lone bomber in 6VDT, I attempted to play the clueless pilot by pretending to be "out to lunch" at the 7BX- gate. I watched intelligence intently, making sure I wouldn't get caught by a roaming gang of twenty, hoping the bomber would at least check out the gate I sat at, and thinking me away, attack. I even had a whole plan laid out where I would wait until the bomber landed a disruptor on me before engaging, where I would be sure to destroy him.


I waited a fruitless hour with my weapons and disruptor set to overload, cycling, waiting for a lock on a target to dispense the hair-trigger wrath I'd readied. Nothing happened. Frustrated, I docked, deciding to come back another day, and clone jumped back to the corporate home system in CU9-, in Deklein.


Five minutes after clone jumping, the Fountain Defense fleet went up. I must be cursed or something. Luck this bad can only be the work of a malicious force, or possibly a lack of human intuition.


Having missed the bus of carnage leaving in Fountain by five minutes and some fifty plus jumps, I decided that perhaps a smaller combat vessel was in order. I'd have no chance against the larger targets, but I'd be ideally set up against any frigate-type vessels, and most likely also against any destroyer-type vessel.


I went about reconfiguring my Wolf for anti-interceptor work. I swear I'm going to kill someone with it.

Tuesday, October 19, 2010

Day 297

Entry: two hundred ninety-seven.

I scored another kill.

Lately the victim corp has been banding together, flying in packs, watching each other's backs...all good fleet tactics. But they've gotten a bit cocky just because we wouldn't walk into their trap the other day. They had some neutral buddies there to remote repair them while we shot at them, and we knew it. Three or four versus four with invulnerability doesn't work out well for us, so, no, we didn't engage.

So, because of that, at least two of them, Vistus and Dodd, have both gotten very cocky. Vistus has been trash talking us, and Dodd I'm pretty sure bought an older character to use against us.

Unfortunately for my comrades, they're a bit sketchy on taking on gangs of two or three.

I on the other hand flew in guns blazing. It's probably a mental defect. I guess throwing defeat into the jaws of victory a few times in wormhole space has given me an appreciation of taking on odds that don't appear to favor me.

So I jumped into Bereye from Mies. Vistus and Dodd were sitting on the gate. Let's pretend this is you. Do you:
one: attack the rifter
two: attack the caracal
three: burn for the gate and jump
four: run (ie warp out out)
five: sit there while your pal gets riddled with bullets

The answers for me were one and two, in that order. The answer for Vistus was five. I'll never understand why he sat there while Dodd got the living crap kicked out of him, even while I was trying to pod Dodd. He didn't engage at all until I attacked him.

The first engagement with Vistus didn't go. I was at range, and hitting with Barrage against his shields, which doesn't work out so well. Sure he got me into half armor, but it's not like I was worried. I warped out, repaired, came back, and repeated. He launched drones, I shot them down, warped out and repaired again, and came back. Clearly I did the same thing again. The last thing I wanted was to get into webbing range of him and become a sitting duck, so I kept at range, not knowing if he had a web or not. I warped out again, came back, and found Dodd now waiting for me in a Rupture.

I'm not a fool. Two cruisers versus Wolf equaled not this Wolf. I jumped out and went about my daily business while waving my kill in front of Riddick's face. Riddick had been on for a while, but had not felt like jumping into a group to fight them. He's had bad luck getting kills this week. Me stealing them isn't helping his case.

Looking back on that combat though, I should have bit the bullet and orbited at eleven kilometers and attacked with EMP rounds. It's technically in range for me, and he wasn't going any faster than I was. I could probably have ripped through his shields with ease if I had done that, and probably would have landed the podding on him as well, which, if I must say so, would be nice payback for the trash he's been spewing at us. Arrogance must be fought at every turn where it isn't deserved.

After that Rifter kill, I noticed something strange about an hour later when I engaged Dodd and someone else. Dodd was in another Rifter and someone else was in a Thorax.

Naturally, I attacked.

Dodd got away somehow almost into structure...I thought maybe I had just let him slip out of warp disruptor range. So I engaged the Thorax, and when he went into armor, he warped out too. This was despite my warp disruptor on him!


They were using warp core stabilizers. In case anyone has forgotten, they seriously screw up your ability to fight period. They cut your targeting range in half and your targeting speed in half. Probably something else too, they're that bad. So, clearly these guys are feeling the edge a bit in that they're stabilizing Rifters and Thoraxes.

Seriously, I may be in a Wolf, but I'm not suicidal. Attack me instead of sitting there like a doofus and maybe I won't get away, or at least won't get that kill next time.

Because I got the most kills for every war our corp had this week, I got fifteen million ISK in door prizes, five for each war. In the war against the Crimson Hellhounds, I scored the only two kills by destroying then podding The Garantine. In our war against Starhug, I scored the only two kills by destroying SkyDragon's Punisher and pod. In our war with the Black Merc's, I've scored the majority of kills, which would be seven. All in all, I've had a fairly decent week of combat .

And with that, our war with the Black Mercs draws to a close.

Computer: terminate recording.

Friday, October 15, 2010

Day 292

Entry: two hundred ninety-two.

After some consideration, I've left my now previous corp with some friends, Crimson Light Horse Brigade, and joined them to form Spartan Guard. We declared three wars almost right from the outset.

Having never been in a war before, I never realized how painful finding a war target could be. The target might be docked, at a safe spot, or winging by in a shuttle. This on top of the fact that it can be easy to lose a target in one of those transit hub systems.

You know the kind, they have five plus jump gates in them. Unless you're right on the guy's heels, you might never find him, much less catch him.

I did manage to snag ten kills today despite that. That includes pods however, so only three involved an actual explosion.

The first kill, or rather kill plus pod, was a ratter. That's right, he was ratting, but at a celestial beacon which I rather stupidly forgot to check, and thus had to wait at a likely exit gate for him to come to me. As luck would have it, he did, and in a Catalyst no less versus my Rifter. He should have been able to smash me into dust, but given his age, he likely has not seen much combat, and that led to his downfall and subsequent mental transference into a brand new body. He was on autopilot, and I orbited him tightly, raking into his shields, armor, and hull with fiendish rage. When he appeared in his pod, it suffered the same fate.

After this fight, I joined a fleet with Dread Delgarth and went about searching out more targets. After some fruitless searching, Dread Delgarth managed to lure out a Battlecruiser, a Drake. He had had an unfortunate run in with the pilot of this cursed Drake earlier and was nearly blown up.

This had encouraged the enemy. The Drake pilot he had fought earlier was feeling like he could take on Dread Delgarth. Delgarth had, of course, changed to a more traditional Drake fit, and could easily outclass the other pilot on his own. As they began the engagement, Dread gave me the go ahead to jump in system and engage.

Without fail, I warped to the wrong station.

I got the correct station from Dread and then I warped to the correct station this time, outside of which the engagement was taking place, and opened fire in my Wolf on the aforementioned Drake.

This is where the situation would have gone badly for Delgarth had I not come in: The Drake pilot had friends, and they both warped in as well. One was in a Stabber, one in a Bellicose. Even though Delgarth was more than capable of destroying one or even two of them by himself, the combined forces of three would likely have cost him his ship, undoubtedly more expensive than the Drake which we toasted earlier.

But since I was there, we made short work of the Stabber, and then the Bellicose. The Bellicose pilot had the misfortune of being the last to blow up, and had the misfortune of also being podded.

We looted the wrecks as much as we could, with their spy ex-corpmate Manik holding position in an industrial ship right near one of the wrecks. I took what I could, then destroyed the wrecks.

We took a short break. Or rather, we meant to. On the way back to base, I came across another war target.


I came across him via looking at local. I knew what he could fly somewhat and not effectively, so I waited at a gate for him, wondering if he was actively participating in the war against us. As it turned out, he did not exit the system via my gate, which led to his corp's staging area. With my little history of him, I reasoned that I knew where he lived and that I should head that way in the hopes of catching him for another kill.

I tracked him. I had to follow him for four jumps before I managed to get just enough ahead of him that I could destroy his ship and take his loot before he could leave. Without hesitation, I opened fire on his shuttle, which was on autopilot in a time of war, and then his escape pod.

We had a convo afterwards, and it turns out that he had no idea we were at war. His CEO seems not to have told him. That sucks for him, and his corp, since first blood was drawn in self defense. Second blood as well.

After this rather vindictive yet unsatisfying kill, Ranger reported that he had maneuvered nearby to some miners and a hauler. On an high, and in my Wolf, I asked where.

"It's in Amarr space."

Of course it was. Of course. I can't fly into Amarr space without the Amarr navies trying to roast me on a spit. Feeling a bit drugged on adrenaline though, I bit the bullet and go for it. I flew deep into Amarr territory, outrunning the Navy at every turn. Warp, jump, warp, jump...twelve times. And our targets were spread out three jumps prior to the system I needed to get to, so of course, the targets were warned, and they got away, and docked up.

So there I am, deep in Amarr territory, constantly warping around, staying ahead of the Navy, and then I jump into the target system seeing a war target go through.

I had no idea what was waiting for me on the other side, but I didn't fly into space where my head is worth untold fortunes to turn back. I jumped through and immediately attacked the man that went ahead of me, a war target. I pummeled him even as the Imperial Navy assaulted me. I took him and his silly escape pod out while under fire, and warped away to evade the Navy yet again.

After that, the kills ceased coming in, and after hunting rather fruitlessly for an hour, my corpmates and I made our way back to base. I made sure to loot wrecks that didn't belong to me on the way, trying to get someone to shoot at me so I could blow them up. Alas, it was not to be.

All said and done, even though they were relatively new capsuleers, I cost one corporation at least sixty million ISK. This estimate does not include lost implants from poddings, which no doubt numbers in roughly the hundred million ISK range, assuming a decent set of plus three implants. For hi-sec miners and industrialists and missioners, it's not easy replacing those things.

There were plenty of opportunities for them to kill me. Like when I jumped in to attack that last frigate. If three out of eight of them had shown up and attacked me I would undoubtedly have lost my ship, and it would have been a well deserved victory. The first batch of killings was close, except for me being there, but another few of them would have made all the difference and probably done us in.

But this is how I learned. Through failure. The resolve to become better is what gets you through and makes you more able, more experienced, and in this way, more deadly.

Computer: terminate recording.

Wednesday, October 6, 2010

Day 285

Entry: two hundred eighty-five.

Yesterday I logged in to the sound of boredom.

Some corpmates, Aelith, Moph, and Riddick, in particular, were rather bored. So bored in fact was Aelith that he was actually considering just going to work.

We really need to war-dec someone. I have no idea why it hasn't happened yet. I got my yellow skull before the week was out, and I'm doing my best to not wreak some violence on some poor soul, or even some of those pirates I enjoy reading about so much, just for the thrill of combat. Fighting them probably means them wreaking it on me, but that's how it goes.

I announced that I was planning to go roam low-sec. My plan? Act like a newbie, rat, hopefully get someone to aggress me so that I can attack them without losing anymore security, and generally have a good time or die trying.

With a plan like that, it couldn't go anywhere but wrong.

Aelith, Moph, and Riddick joined me. After putting together our crap fleet of two Rifters, one Merlin probably Rail/Missile fit, and my Thrasher, we jumped into Hagilur.

Unfortunately for us, we did more ratting than actual killing by one hundred percent, which is to say, zero killing, because no one would aggress us, despite the nine other people in local. In fact, no one so much as warped near us.

We repeated this trend for a few more systems before deciding that null sec was a better opportunity.

We arrived in EOA-ZC, and the whole trip we saw practically no one in local. Entry into that first null sec system was the same. It was nice to see two warp bubbles leading to the gate from any celestial body though, as we hoped to take advantage of it later. Until such a time however, I flew off grid and made a safe spot for various reasons, one of which was to avoid flying into the bubbles in an attempt to get out.

After that, since there was no one in local, and we all needed to make some headway into sec status in case of pirating in Ebodold again, we went ratting, and encountered some belt rats, one of which was a Guristas Obliterator.

"Dude, they're going to chew us apart!" groaned Riddick. 

Thankfully, I had a bit of null sec ratting experience in small ships and knew that this would not be the case. We proceeded to obliterate the Obliterator, with me cawing at the end, "Hey, I thought he was supposed to Obliterate us!"

A hurricane popped on local. We made our way to the gate, but are confused because the pilot, Vile Plague, is blue to us. After a minute, he makes up our mind for us and locks us.

At this point we should have run. If someone aggresses you on the gate, it can't go well for you. Then again, we were there for bloodshed, his or ours, and blue or not, it was going down right there.

I would like to say that it all went well from there, that we smacked him hard. It's really the reverse though. Hobogoblin II's literally tore Aelith's Rifter apart while I downed two or three of those nasty little buggers, and during this a Falcon piloted by his alt, also named Vile Plague, jammed out Riddick and Moph completely. An Ishkur who was also blue apparently jumped in, but I don't think it participated in the fight as it didn't show on any killmails.

Aelith imitated the big bang, and I played follow the leader maybe fifteen seconds after that. I'm pretty sure Moph went out in a blaze of glory, and Riddick was the only one to get away with his ship intact, which, incidentally, was my ship, since I traded it to him at Hek so that he need not lose his more expensive Hurricane.


We all got away, all but Riddick in pods since he was flying the loaner Rifter. Even though we got owned, we still had a much better time than we would have running missions, plexes, or mining.

Computer: terminate recording.

Thursday, September 30, 2010

Day 279

Entry: two hundred seventy nine.

Since the move out, I've come to find that the old standbys, namely missions and mining, have gone out the window for me. I can't bear the thought of doing either again.

Since the wormhole I've become a combat junkie. And while I fully admit this deepening spiral into steaming organs pulping out into empty space and a continual drain on my wallet,with probably very little in the way of influx to that same wallet, I can't bring myself to run missions right now, or suck dirt.

So for the last few days I've been out running around lowsec, trying to get some kills, some combat even. Hell, me being blown up was more appetizing than spinning ships, which was slightly more appetizing than missions or mining. Unfortunately, the only person I managed to find in a killable position was a salvage catalyst out to salvage a Hulk wreck. Everyone one else was either sitting on a gate, in a station, or in a tower. Those that were sitting on a gate were in HACs or drakes. Sure, there was the one rifter, but again, why the hell attack anyone sitting on the gate? If they get in real trouble they just jump and let the gate guns finish you off.

So, I was, and am, quite bored now.

Today on my lowsec prowl I got so bored I jumped into a zero zero system, despite a spotter on the gate which I knew would alert the denizens, likely gate camping, on the other side. And indeed a gate camp it was.

It was here reason abandoned me. I'm old enough to combat to love it, but so new that I still panic a bit sometimes. Here, I was being a bit panicky, and warped out to another stargate. Lo and Behold! An interdictor and a Rupture waiting for me! I tried to escape, failed miserably, got smashed by said Rupture, a Dramiel, and some other ships which I didn't really bother to pay attention to once I was dead in the water. I was subsequently podded as well.

On the bright side, I got my adrenaline fix. On the downside I got blown up and didn't kill anyone.

Did I mention my corp was looking for a Null sec area to go to? I have no idea if we're ready or not mentally, but I'd say combat wise, "probably not?" We're a bit of a mismash timezone wise, activity wise, and skill wise, though I'd say most of us have decent mining or industrial skills, and while those are great for a wormhole, zero zero is definitely more combat oriented. I'm pretty sure we need alot more combat orienting as a corp.

And this is where I actually think Faction War would do us better than zero zero. Don't get me wrong, the idea of constant war out in Null thrills me, as well as getting to do the Incursion bit. However, I'm pretty certain that Faction War will help us out in a number ways better than Null.

First, we get some experience in running with fleets not comprised solely of, say, us. Second, we get to kill regularly, either as part of fleet blobs with assigned rolls, or small hunting squads, again with assigned roles, or solo, also, with the assigned role of "bastard that podded you." Third, if/when we run out of cash, it's no biggie to run back to hi-sec and do some missioning or mining to recoup that money. Personally I would like being a bounty hunter more, but probably that won't be likely in the case that I'm out of cash. Fourth, we don't have to be told "man, your killboard sucks, WE REJECT YOUR APPLICATION!" followed by a big red rubber stamp imprinting "CAREBEAR" all over our foreheads.

Until we join Faction War however, there isn't a great deal going on. It's probably all good and well, given that I have two tests this week coming along.

Computer: Terminate recording.